Capstone: Ingero (2018)

Created as part of my university capstone project. My goal was to create a game using the framework prescribed by Keith Burgun's "Clockwork Game Design" as a way to exploring how I might come closer to forming my own unifiying theory of game design.

The process of designing with specific game design principles and motivations in mind revealed some of the problems facing comprehensive game philosophies and shaped my perspective on what the role of the game designer ought to be. I plan on posting my thoughts in a formal write up here soon.