A fourth-wall breaking narrative experience about A.I. and humanity.
Submitted to A Game By It's Cover Jam 2017.
A minimalistic strategy game designed and developed as part of my university capstone project.
Turn-based funkadelic action about escaping a hot pursuit in space.
Asymmetric multiplayer game that pits a sniper against an incognito spy.
Received well on itch. Modest success with 9000+ downloads.
UX research and design solutions project completed for UX course at UTD.
Action platformer with roguelike elements about a ronin and his cursed relationship with a possessed katana.
Developed for Systems Design course at UTD.