Kura (2017)

Kura was created as part of a semester project assigned in the Systems Design course at UTD. Throughout the semester, I was tasked with continuously developing a GDD and respective game prototype while receiving weekly feedback from peers.

Kura is an action platformer with roguelike elements about a ronin and his cursed relationship with a possessed katana. I learned a lot about pathfinding, procedural level generation, and utility AI during this project.


Download Prototype
(Gamepad required)