Dungeon of the Endless: UX Solutions (2016)

As part of my semester project for the UX for Games course offered at UTD, I addressed the major user pain points in Amplitude Studios' Dungeon of the Endless. After conducting qualitative and quantitative research and performing a competitive analysis, I applied design principles to solve UX issues within the game. Additionally, I summarized my findings and solutions into a concise slide deck and presented it before peers and two UX design professionals.


Delivered Materials